No Room for Gerold
C H A R A C T E R S
Clay animal heads serve as models for the digital personalities of the main characters.
The computer-generated characters are based on model sheets, which are layered with realistic textures, and then rigged with a virtual skeleton for animation work.
Design: T. Meyer-Hermann
Modeling: Volker Willmann
Rigging: Volker Willmann
Texturing: Thomas Grummt
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